/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#include "StdAfx.h"
#include "EntityFactory.h"
#include "BaseEntity.h"

#include "../Kernel.h"

extern Kernel* g_kernel;

EntityFactory* EntityFactory::instance = new EntityFactory;

EntityFactory::EntityFactory(void)
{

}

EntityFactory::~EntityFactory(void)
{
}


/** Create an entity */
BaseEntity* EntityFactory::CreateEntity( const std::string &entName )
{
    if ( entName == "" )
        return NULL;

    if ( entName == "BaseEntity" )
        return new BaseEntity;

    return NULL;
}
